I am a Concept Designer in entertainment industry. I am focusing mostly on function driven designs with emphasis on storytelling.
Establishing the visuals and mood for the entire world of TerraStorm in the context of city-builder game and designing props, environments, characters and vehicles.
Creating believable hard surface type assets ranging from tools and weapons to machines and buildings.
Designing creatures, characters, props, environments as well as making game icons and producing illustrations for marketing department.
Responsible for visual side of the store on many levels. I designed and modeled some of the products, but also created promotional illustrations, advertising materials, product showcases and animations.